Fantasy Dagger

Fantasy Dagger Final

Final

These shots are from Blender’s viewport. I used Blender, Photoshop, xNormal, CrazyBump, and 3ds max. 3ds max was used only for one viewport render (to use Xoliul’s shader with fresnel).

Here is a turntable video:

Some more angles:

4 3
2 1

3ds max viewport shot:

6

Wire:

Wire

Maps:

Maps

And some detail from diffuse:

Detail

Fantasy Dagger Lowpoly

Comparison

I did a lowpoly normal mapped version of the dagger. Lowpoly made and unwrapped in Blender, normals baked in xNormal, viewed in 3ds max using Xoliul viewport shader.

Here is the wire:

Wire

Fantasy Dagger Highpoly

Fantasy Dagger

Did for a competition at Next-Gen Hard Surface forum -> http://www.nextgenhardsurface.com

100% Blender, the image is actually a grab from viewport, with hardware antialiasing.

And a wire, my best so far:

See wire

More shots

Fantasy Dagger
Fantasy Dagger Final
Fantasy Dagger Lowpoly
Fantasy Dagger Highpoly