Untextured

Modeling a girl from MakeHuman basemesh timelapse

Biomecha Cycles render

 

A render of Biomecha done in the currently being developed new Blender renderer called Cycles (!). So exited..

Sorry for the ugly placeholder hair.

Biomecha High-Poly

High-poly of a model that will hopefully be in an upcoming game of mine.

Atlas

Atlas

A model for an animation commision I did.

BioMecha Wip

biomecha

Hard Surface Practice

Hard

JunkBot Model Showreel

I made a turntable of my JunkBot. The song is Entering the Stronghold by Denny Schneidemesser (Creative Commons).

Wall Lowpoly

Wall Lowpoly

Lowpoly version, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Viewport capture.

Wall

Wall

A quick wall fragment for a scene I’m doing. Base mesh in Blender, using Sculpt Mode, then ZBrush.

Fantasy Dagger Lowpoly

Comparison

I did a lowpoly normal mapped version of the dagger. Lowpoly made and unwrapped in Blender, normals baked in xNormal, viewed in 3ds max using Xoliul viewport shader.

Here is the wire:

Wire

Fantasy Dagger Highpoly

Fantasy Dagger

Did for a competition at Next-Gen Hard Surface forum -> http://www.nextgenhardsurface.com

100% Blender, the image is actually a grab from viewport, with hardware antialiasing.

And a wire, my best so far:

See wire

More shots

JunkBot Final Dark

Dark

This is a project ment to boost up my skills in hard surface modeling. It was all done in Blender. The render is from 3ds max.

JunkBot Closeups

Closeup1

Closeup2

Closeup3

Rendered in 3ds max, some post effect glow in Photoshop.

JunkBot Wireframe

wire1

That was hard to achieve in Blender, this tutorial helped.

JunkBot Final White

White

Modeling in Blender, render in Yafaray.

Untextured
Modeling a girl from MakeHuman basem…
Biomecha Cycles render
Biomecha High-Poly
Atlas
BioMecha Wip
Hard Surface Practice
JunkBot Model Showreel
Wall Lowpoly
Wall
Fantasy Dagger Lowpoly
Fantasy Dagger Highpoly
JunkBot Final Dark
JunkBot Closeups
JunkBot Wireframe
JunkBot Final White
JunkBot Hands
JunkBot Calfs
JunkBot Thighs
JunkBot Arms
JunkBot Cables and Wires
JunkBot Chest and Spine – Yafaray
Junkbot Chest and Spine from Viewport
JunkBot Pelvis Yafaray
JunkBot Pelvis
Ori Light – Highpoly
Ori – High Poly Suit
Ori – A bit more clothed
Ori – Left Gauntlet, High Poly
Ori Wip V – Yafaray Render
Ori Wip IV
Ori Wip III – Lowpoly Wire
Ori Wip II – Lowpoly Wire
Ori Wip I
Ogre Sculpture
Ogre Loincloth
Ogre Shackles
Ogre Head
Ogre Hands
Ogre – Work in progress
Ogre – Zbrush Sketch
Trousers Render